AI Insights · Timothy · July 2023
Top 5 io Games on Android in Europe Q2 2023
An overview of the performance of the top 5 io games on Android in Europe during Q2 2023, highlighting trends in downloads, revenue, and active users.
In Q2 2023, the top 5 io games on the Android platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Snake.io - Fun Snake .io Games From Kooapps Games | Fun Arcade and Casual Action Games, this app saw a notable fluctuation in weekly downloads, peaking at 443.6K in mid-April and then dropping to approximately 223.2K by mid-June. Weekly revenue remained relatively stable, with a slight increase to around $629 in early May before falling to $371 by mid-June. Active users also showed a wavy trend, starting from 3.2M in late March, climbing to 3.9M in late May, and ending at 3.4M by the end of June.
Paper.io 2 Published by VOODOO, this game experienced a steady rise in weekly revenue, starting from $480 at the end of March and reaching up to $1.4K by the end of June. Weekly downloads saw a significant dip to 114.9K in early May but recovered to 173.7K by the end of June. Active users fluctuated slightly, maintaining around 600K to 700K throughout the quarter.
Hole.io Another title from VOODOO, Hole.io, showed consistent weekly revenue, averaging around $1.2K to $1.3K. Weekly downloads varied, peaking at 171.9K in early April and maintaining a steady rate around 144K towards the end of June. Active users saw a slight increase, starting at 917K in late March and reaching approximately 916K by the end of June.
State.io — Conquer the World This game from CASUAL AZUR GAMES had a steady rise in weekly downloads, from 101.3K in late March to 174K by the end of June. Revenue also showed an upward trend, peaking at $604 in mid-June. Active users increased from 342.9K in late March to a peak of 476.2K by the end of June.
Harvest.io – 3D Farming Arcade Also published by CASUAL AZUR GAMES, Harvest.io saw a decline in weekly downloads from 153.9K in late March to around 87.4K by the end of June. Revenue remained minimal with minor fluctuations. Active users started at 629.8K in late March, fluctuated throughout the quarter, and ended at 517.8K by the end of June.
These insights are derived from Sensor Tower data, offering a glimpse into the performance of these popular io games. For more detailed analytics and insights, visit Sensor Tower.